![Pilotwings 64 robin](https://kumkoniak.com/106.jpg)
Similar to its SNES predecessor, Pilotwings 64 serves to demonstrate the graphical capabilities of its gaming hardware.
![pilotwings 64 robin pilotwings 64 robin](https://www.models-resource.com/resources/big_icons/18/17257.png)
The game received positive review scores and praise from gaming publications and news sources alike for its visual presentation and flying controls. The game also puts focus on allowing the player to freely explore its detailed 3D environments, most notably a miniature representation of the United States. Several bonus tasks are offered, such as skydiving and a human cannonball test. The events are flying an autogyro, using a jet pack, and hang gliding. Pilotwings 64 is a 3D amateur flight simulator that puts the player in control of one of six pilots as they try to earn pilot licenses through various forms of aviation. Also like that game, Pilotwings 64 received production input from Nintendo producer and EAD General Manager Shigeru Miyamoto. Pilotwings 64 is a follow-up to Pilotwings for the Super Nintendo Entertainment System (SNES), which was a North American launch game for its respective console in 1991. It was one of three launch titles for the Nintendo 64 in Japan as well as Europe and one of two launch titles in North America.
![pilotwings 64 robin pilotwings 64 robin](https://i.warosu.org/data/vr/img/0022/71/1425598871735.jpg)
The game was co-developed by Nintendo (primarily Nintendo EAD, who developed the original game) and the American visual technology group Paradigm Simulation.
![pilotwings 64 robin pilotwings 64 robin](https://www.models-resource.com/resources/sheet_icons/10/9723.png)
Pilotwings 64 is a video game for the Nintendo 64, originally released in 1996 along with the debut of the console.
![Pilotwings 64 robin](https://kumkoniak.com/106.jpg)